Sneak Peak of the Map. Map Art by Knut Grünitz, copyright 2004 UGG.
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Maori - Cannibals at War
by UGG
Designer: Kevin McPartland
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Maori - Cannibals at War
The time: about 1250 AD.
The place: the Polynesian islands of Aotearoa, now known as New
Zealand.
The clan chiefs have always struggled for control of your islands,
since they were first discovered (totally uninhabited) several
generations ago. But now, population pressures have added new
impetus to these clashes, and the traditional divisions of North
Island are ready to collapse into the chaos of war. Will you
succeed in becoming New Zealand's sole chieftain? Or will you
and your warriors be on the menu of your opponent's victory celebration?
Maori, Cannibals at War, is...
a game for one to four players, of clan warfare typical in Polynesia
before European contact. Players build war canoes and train warriors
(including the elite Royal Guard) to create a force to strike
at their adversaries, while protecting or even fortifying their
home village. The player is represented on the board as the Head
Chieftain- if this unit is killed, the game is lost. Based on
the same game system as 3W's "Tahiti", (published in
1994), "Maori, Cannibals at War" is a completely independent
new game.
Each turn of the game represents two weeks of real
time.
Each hexagon on the game board spans 6 statute miles.
Special rules for solitaire play are included.
Download the Living
Rules
From left to right:
Head Chieftain, Shaman, Elite Troops, Slingers, Warriors,
Level 2 Pa, Big Log, Moa, Forest Depleted |
Sample Counters
of the playtest Version. Final graphics will differ.
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Game Contents:
One 34"x22" full color game map of New
Zealand's forests, mountains, plains, coastland, and clan areas.
Colorful 5/8" game pieces depicting different
types of Polynesian warriors, War canoes, villages, fortifications,
and resources (including Moa, the native flightless birds- you,
too, can drive them to extinction).
One Game Manual, including basic rules with examples
of play, player's notes, designer's notes, and historic references.
Creative random events, with the "Build Chart"
conveniently on the back.
Two six-sided dice. |
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