Sold Out!
Cold Days in Hell
DTP Kit
The regular edition of Cold Days in Hell is sold out. There are several request for a second edition of this game but not enough to print a regular edition. So UGG offers a DTP Kit for those who own the other Empires of Apocalypse games:
Pearl Harbor, Triumph & Fall of the Desert Fox, and Morsecode…_
This is your chance to get the Empires of Apocalypse series complete and for UGG the only way to fulfill the request of several “EOA fan” customers.
As usual a print run gives different amounts of components. If one of them is out of the stock the game becomes sold out.
UGG has remnants of most Cold Days components. The others can be printed on UGG’s printing machine. This machine cannot print die cut counters or maps larger than DIN A 3. Everything printed on this machine has a white edge.
So you can built your game by mounting your own counters and gluing maps.
The remnant components are not the best, just what we have left. Still all components work. There are no counters with cuts through the numbers for example.
This DTP Kit is not up to the usual standard of UGG’s games therefore it come with a special low price.
If you buy this DTP Kit you automatically accept the lower than usual quality and you agree automatically that you do not have a right to complain about components quality.
The amount of available components is limited for about 50- 100 games at best. Those who order early have the best chance to receive a comparably good game with most regular components and less DTP.
Udo Grebe in May 2006.
Eastern Front 1939-1945
Empires of Apocalypse
Part III
"When 'Barbarossa'
starts, the world will hold its breath and keep perfectly still."
(Adolf Hitler)
"Our powers are
immeasurable. The impudent enemy will have to face this sooner
or later." (Josef Stalin)
The third part of the Empires
of Apocalypse series covers not only the Eastern Front, but all
the rest of Europe that was not covered in either "Morsecode"
or "Triumph and Fall..."
Cold Days in Hell features:
- detailed land, air and naval
warfare
- rules for tank battles, simulating
deep penetrations of armored formations
- 'Blitzkrieg' rules, incorporating
the combination of tank and air formations
- flexible defense with both HQs
and reserves
- an extensive and realistic naval
system
- unique production rules, allowing
you to follow your own strategies
- Complete Empires of Apocalypse
'Research' concept, including a new research table
- Diplomacy: Get neutral countries
to be involved on your side. The Axis, for example, may try to
open a second front against the USSR by influencing Turkey
- Step by Step involvement of
the USA into the war
- Lend Lease: The Allies may try
to help the Soviets economically
All Empires of Apocalypse games
can be easily combined into a true mega game of World War II.
Together with its predecessors "Morsecode"
and "Triumph & Fall of the Desert Fox" it completes
WW2 in Europe.
Contents:
- 1400
full color, die-cut counters
- 6 full color maps (2 maps A2
(16.5"×23.4"), 2 maps A3 (11.7"×16.5"),
2 small maps. (Covering a territory that stretches from Eastern
Germany to the Ural, from Turkey to North Scandinavia)
- 1 Empires of Apocalypse Series
Rulebook
- 1 Special Eastern Front Rules
and Scenario book
- 5 colored Player Aid Cards (A4)
- 3 b&w Player Aid Cards
- 1 colored Charts & Tables
Sheet
- boxed
The maps are prepared with front
lines for additional 5 scenarios: "Winter 41", "Case
Blue (Fall Blau)", "Stalingrad", "Summer
44", and "the Fall of the Reich" (December 1944).
These scenarios will be published in a later Special Scenario
Kit.
Special Winter Rules as already
to seen on the Morsecode Charts
and Tables Sheet.
You thought the French "Resistance"
was a problem in Morsecode? Wait until the Tito Partisans in
Yugoslavia or the strong Partisan groups in the USSR show up.
"Cold Days in Hell" will show you what partisan warfare
really means...
Cold Days contains 4 scenarios and 1 campaign.
You can extend every scenario to the end of the full campaign
game at May 1945. Have a look at the scenario
information.
Standard Features: |
Unit scale: |
Corps |
Time scale: |
1 turn equals one month |
Map scale: |
1 hex equals 25 miles |
Scenarios: |
4 |
Playing time: |
20+ hours |
Players: |
One to Four |
"Cold Days in Hell"
Pricing:
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click
here |